The San Francisco Bay Area ACM SIGCHI
Special Interest Group on Computer-Human Interaction
November 2003 Newsletter
http://www.baychi.org/
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Inside this issue...
1) November Meeting Announcement
2) Directions and Carpooling to PARC
3) Dinner Information
4) October Meeting Report
5) Acknowledgments and Thanks
6) Volunteers
7) Birds of a Feather
8) Library
9) Member-to-Member
10) Consultants Directory
11) Bay Area HCI Calendar
12) Job Bank
13) About BayCHI
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1) November Meeting Announcement
B a y C H I
The San Francisco Bay Area ACM SIGCHI
Special Interest Group on Computer-Human Interaction
announces its November meeting:
Tuesday, November 11
7:00 to 9:30 p.m.
http://www.baychi.org/program/
7:00 to 7:30:
Tea, Coffee, Socializing, Joining BayCHI, ...
7:30 to 9:30:
Designing Responsive Software Despite Performance Limitations
Jeff Johnson, UI Wizards, Inc.
PARC's George E. Pake Auditorium
3333 Coyote Hill Road
Palo Alto, CA 94304
BayCHI program meetings are free and open to the public.
BayCHI may publish audio or video recordings
or photographs of BayCHI program meetings.
BayCHI does not permit recording or photography by attendees.
--------
Abstract:
Many interactive products are not responsive enough. Responsiveness is
important to customer satisfaction, but often slighted by developers.
Jeff will explain how to improve responsiveness despite limited or
fluctuating processing resources, with examples.
Jeff Johnson, Ph.D., is president and principal consultant of UI
Wizards, Inc., a product usability consulting firm. He is the author of
GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers
and Web Bloopers: 60 Common Design Mistakes and How to Avoid Them.
--------
Complete abstract and bio: http://www.baychi.org/program/
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2) Directions and Carpooling to PARC
http://www.baychi.org/program/directions/
BayCHI encourages members to use the BayCHI Discussions email list to
arrange carpools with one another. To learn how to subscribe, see:
http://www.baychi.org/subscribe/
BayCHI only facilitates arranging shared rides. The actual negotiations
are among the members.
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3) Dinner Information
BayCHI's dinner before each monthly meeting is a great opportunity to
get together with new people or your BayCHI friends. The evening's
speakers often attend. The dinner begins at 5:30 p.m. and ends in
time for the meeting at 7:30 p.m.
http://www.baychi.org/program/dinner/
This month, the dinner will be at:
Spalti Ristorante
417 S. California Ave.
Palo Alto, CA
(650) 327-9390
http://www.spalti.com/
We'll meet at 5:30 p.m. sharp. Plan to pay in CASH.
RSVP directly to Rachel Garb at rgarb@baychi.org (preferred) or
(408) 519-9152 by 2:00 p.m. on the afternoon of the meeting, Tuesday,
November 11.
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4) October Meeting Report
by Nerija Sinkeviciute-Titus ntitus@baychi.org
Seven Myths of Usability ROI
Daniel Rosenberg, Oracle
Daniel Rosenberg began his talk by confessing that he doesn't believe in
usability Return on Investment (ROI). Having spent 30 years in the
field of User Experience (UE), and never having been asked to justify
usability by its ROI, Rosenberg raises a question: Why are we still
discussing this topic?
A Google search for "usability ROI" brought up a limited set of original
studies (there were many more cross-citations than articles) which are,
in Daniel's words, "all crap!" Specifically, most are ambiguous, with
incomplete data and without related business variables. Daniel did
blame some of these shortcomings on lawyers, who often stand in the way
of publishing the data in full. ("Lawyers are like beavers. They try
to get into the mainstream of progress and dam things up.")
Rosenberg expressed his opinion that the current ROI models are
inadequate and "it is only fair that no CEO would believe them."
Conventional usability ROI theory becomes hard to prove when the data is
unreliable, so it's not clear whether good usability increases sales,
market share, customer satisfaction, and profitability. And it is not
obvious that poor usability leads to higher training costs, higher
support costs, and longer schedules.
Rosenberg concluded that the limited case studies perpetuate a set of
myths about usability ROI and went on to present them in a very lively
and controversial manner.
Myth #1: Generalization is Valid
He read a citation from Tom Landauer's book The Trouble with Computers:
"Without User Centered Design, a user interface typically has around 40
flaws that can slow users and lead to errors." Rosenberg pointed out
that this statement leaves too much information out. We don't know
whether Landauer is talking about hardware or software, and it isn't
clear whether it is a web storefront, a packaged application, or an
internal IT project. Rosenberg laughed and admitted that he would be
happy if a product only had 40 usability problems! This kind of
statement "doesn't cut it with executive-class business leaders," he
said.
Myth #2: Calculation of ROI from the Producer Perspective
"Research by Gartner Group ... reveals that in corporate practice, the
average annual bill for supporting a single PC is $13,000" (Gibbs,
Taking Computers to Task, Scientific American, 1997). According to
Rosenberg, it's a mistake to calculate cost for the producer rather than
for the consumer, because it is a fallacy that the producer bears the
cost. The company cares about shipping the product fast and gaining
market share, but it could care less about reducing the cost for the
consumer. Moreover, extra support cost is someone else's revenue or
employment opportunity!
Myth #3: You Can Ignore the Other Factors
"Revenues for one DEC product that was developed using UCD techniques
increased 80% for the new version ... and usability was cited as the
second most significant improvement" (Wixon & Jones, Usability for Fun
and Profit, 1995). Rosenberg immediately raises questions: What was the
number-one reason? Doubling the size of the sales force? Increasing
their commission? Reducing the price of the product 75%? Rosenberg is
certain that these kinds of assertions diminish the credibility of the
person making them, making it more difficult to get funding.
Myth #4: Analog Comparisons are Not Required
"Cost of bad web design: Loss of approximately 50% of potential sales
from the site as people can't find stuff." (Jakob Nielsen, Alert Box,
1998, cited by Forrester).
Rosenberg gets agitated here and stresses that we shouldn't expect a
consumer to buy a product on-line 50% of the time. Do you buy something
in 50% of the brick and mortar stores you go into when shopping? Can
you find a part at Home Depot 50% of the time? People often don't know
what they are looking for. His criticism here is the absence of analog
benchmarks in the literature.
Myth #5: All Usability Dollars are Spent Effectively
Rosenberg admits he thinks this is a joke, because he believes that as a
profession we are not that effective in communicating our value and
delivering value to the corporation or as consultants. Anecdotal
evidence would also suggest that we are not as effective commercially
as, say, marketing professionals.
Myth #6: Executives will Believe Voodoo Economics
"There are one billion users on the internet, and half of them could
come to your site. If the average cost of an abandoned shopping cart is
$20, you will lose $10 billion a year in sales of your designer pet
food." (Rosenberg, 2003, Parody of J. Nielsen).
Statements like these will get you coverage in Newsweek and may then be
cited as fact by Gartner and Forrester Research groups, jokes Rosenberg.
But executives know better, and they won't fall for this.
Myth #7: UE Resources will Reduce the Software Schedule
"With a $13,000 investment in UE, overall project costs are reduced by
$8,000, and total time on the project is reduced by four weeks"
(Friedland and Innes, UPA workshop, 2003). Rosenberg pointed out that
in 30 years, he had never seen a product ship on time.
After finishing his seven myths of Usability ROI, Rosenberg tried to be
a little more positive. He presented three "laws of gravity" affecting
usability ROI.
1. It is cheaper to fix problems early in the design process.
2. Automation reduces complexity faster and in larger increments than
UI design. For example, after home networks got automated (DHCP),
the average person can set it up now.
3. Globalization reduces labor costs. Things that were expensive are
now much cheaper. Most of the complex work can be done in India or
other places like that. Most of the calculations for the case
studies were done in the U.S. several years ago, and are not
accurate anymore.
Finally, Rosenberg offered to look for a more strategic approach and to
replace the myths by defining usability value by contribution to the
customer's success--Total Cost of Ownership (TCO)--not the producer's
ROI. That is, we should calculate what it costs for the client to be
successful.
Rosenberg doesn't suggest looking at the sales numbers, because they
can't correlate with a single factor like usability. A useful measure
is win/loss data as well as Common Industry Format (CIF) data for the
sales cycle. As an example, Oracle releases all the bug data to the
customer. Customers get a chance to look at the usability reports and
can suggest tasks that the UE team didn't test, adding value to the
customer. Another resource is company's customer support team, which
has their own usability methods and metrics.
He stressed again that in the business product ecosystem, usability is
just one variable. There has to be good product design (features,
performance, cost, reliability, and usability) as well as good execution
(manufacturing, distribution, sales, and marketing) to produce enough
profit to stay in business by gaining successful customers who can pay
you.
Rosenberg concluded with his practical rule of the relevance of software
product ROI (not just usability ROI): 10% of the world's software
generates 90% of the software industry revenue. Therefore, if your
product is not in that 10%, there is no return!
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5) Acknowledgments and Thanks
BayCHI would like to thank Ed Chi, Jock Mackinlay, and Stu Card of
PARC for sponsoring our use of the PARC auditorium and the terrific
A/V staff for BayCHI monthly meetings.
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6) Volunteers
BayCHI needs volunteers! In as little as a few hours per month, you can
provide a valuable service to your colleagues in the HCI community.
For descriptions of open positions, see:
http://www.baychi.org/volunteer/
Thanks!
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7) Birds of a Feather
BayCHI's Birds-of-a-Feather (BOF) groups help members of the HCI
community with common interests connect with one another. There are
currently nine active BayCHI BOFs:
- Struts User
- Future Systems
- Kids' Media
- Mobile Applications
- Usability Engineering
- Web Interface Design
- North Bay
- East Bay
- Student
For information on each BayCHI BOF and upcoming and past BOF events,
see:
http://www.baychi.org/bof/
Do you want to start a new BOF? Whatever your specific human-computer
interaction interests are, the BOF chair can assist you in getting the
word out and setting up an initial meeting. If you need help in
starting a new BOF or have any other questions, please contact BayCHI
BOF Chair Mike Van Riper at mike.vanriper@baychi.org.
==========
BayCHI Struts User BOF Event
November 5, 6:30-9:30 p.m.
Netscape, Mountain View
http://www.baychi.org/bof/struts/20031105a/
Struts and JavaServer Faces: Competition or Coexistence?
Craig McClanahan, Sun Microsystems
==========
BayCHI Kids' Media BOF Event
November 6, 7:00-9:00 p.m.
Schwab Learning Foundation, San Mateo
http://www.baychi.org/bof/kids/20031106/
But Can All Kids Use It?:
Usability and Accessibility for Children's Media
Panelists from the Schwab Learning Foundation
==========
BayCHI North Bay BOF Event
November 18, 7:00-8:30 p.m.
Fair Isaac, San Rafael, California
http://www.baychi.org/bof/north/20031118/
Web Bloopers: Avoiding Common Design Mistakes
Jeff Johnson, Ph.D., UI Wizards, Inc.
==========
BayCHI Mentoring Program Event
November 19, 7:30-8:30 p.m.
http://www.baychi.org/bof/student/20031119a/
AOL Chat with Brad Lauster
==========
BayCHI Mentoring Program Event
December 3, 2003
http://www.baychi.org/bof/student/20031203/
AOL Chat with Liam Friedland
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8) Library
The BayCHI Library has books, conference notes, videos, and a variety
of tutorial notes for use by members. To learn how to obtain
materials from the library, see:
http://www.baychi.org/library/
If you've borrowed anything from the library some time ago and haven't
returned it yet, bring it on back! Thanks.
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9) Member-to-Member
This section of the BayCHI Newsletter is for members who are looking for
others with similar interests, or wish to post requests for information,
speakers, or the like.
If you wish to submit an entry, contact Newsletter Editor Steve Williams
at swilliams@baychi.org.
Please be sure to provide your name, email address, and membership
number.
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10) Consultants Directory
BayCHI members can create and update their listings in the Consultants
Directory to promote their services.
Prospective employers may browse the directory on BayCHI's web site or
run a keyword-matching query on services offered.
http://www.baychi.org/consultants/
NOTE: The Consultants Directory presently includes a browsable directory
while we work on an upgrade. Search features will return soon. Thanks
for your patience!
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11) Bay Area HCI Calendar
http://www.baychi.org/calendar/
BayCHI's calendar features Bay Area events and selected events outside
the Bay Area of particular interest to BayCHI members. Check the
calendar often!
==========
ACM Multimedia 2003
November 2-8
Berkeley
http://www.acm.org/sigmm/mm2003/
UIST 2003 and ICMI-PUI
The Fifth International Conference on Multimodal Interfaces
November 5-7
Vancouver, British Columbia
http://www.acm.org/uist/
GROUP '03: International Conference on Supporting Group Work
November 9-12
Sanibel Island, Florida
http://www.acm.org/siggroup/conferences/group03
ACM Conference on Universal Usability 2003
November 10-11
Vancouver, British Columbia
http://www.acm.org/sigchi/cuu2003/
DMI Innovation Summit/2003
November 10-12
Stanford University
http://www.dmi.org/dmi/html/conference/stanford/conference.htm
Sonoma County Web Developers: Designing for Users, Catherine Thorpe
November 11
Santa Rosa, California
http://www.sonomawebsig.org/
American Anthropological Association Annual Meeting
November 19-23
Chicago, Illinois
http://www.practicinganthropology.org/inside/?section=calendar_meetings
HICSS-37 Emerging Technologies track
January 5-8, 2004
Honolulu, Hawaii
http://www.hicss.hawaii.edu/HICSS37/fetcfp.htm
Conference on Visualization and Data Analysis 2004 (EI10)
January 18-22, 2004
San Jose
http://vw.indiana.edu/vda2004/
IA Summit 2004: Breaking New Ground
February 27-29, 2004
Austin, Texas
Call for Papers
http://www.asis.org/Conferences/IA04/index.html
Eye Tracking Research and Applications (ETRA)
March 22-24, 2004
San Antonio, Texas
http://www.e-t-r-a.org/
CFP: Fourth International Workshop on Smart Appliances and
Wearable Computers
March 23-26, 2004
Tokyo, Japan
http://www.unl.im.dendai.ac.jp/IWSAWC/
Participatory Design Conference 2004
July 27-31, 2004
Toronto, Ontario
http://www.cpsr.org/conferences/pdc2004/index.html
Designing Interactive Systems DIS2004
August 1-4, 2004
Cambridge, Massachusetts
http://www.sigchi.org/DIS2004
Hypertext 2004
Fifteenth ACM Conference on Hypertext and Hypermedia
August 9-13, 2004
Santa Cruz, California
http://www.ht04.org/
Futureground: Design Research Society International Conference 2004
November 17-21, 2004
Melbourne, Australia
http://www.futureground.monash.edu.au/
==========
You can contribute to the Bay Area HCI Calendar. Submit Bay Area HCI
events to the calendar editor at calendar@baychi.org. Please include:
- Date
- Sponsoring Organization
- Name of Event
- Presenter
- Location
- Short Description
- URL (web Address)
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12) Job Bank
The BayCHI Job Bank accepts job listings and distributes them to the
paid members of BayCHI who subscribe.
http://www.baychi.org/jobbank/
Contact Don Ahrens at dahrens@baychi.org to subscribe. You will then
receive the full company and contact information omitted from the
following sample listings. You must join BayCHI to subscribe.
Sample listings:
======================================================
Received Tue, 14 Oct 2003; San Jose, CA
====================
Position Title: Usability Engineer
Duration: 3 Month Contract
Job Description:
_____ is the leading producer of _____. Support._____.com is multiple
award winning site dedicated to providing customers with the information
they need to solve technical problems. Support._____.com offers a vast
array of problem-solving features, including forums, on-line support
case submission and tracking, technical documentation, and technical
solution records.
Two main projects require the attention of an experienced contractor.
The first is to join and ultimately lead a team tasked conducting a
comprehensive evaluation of how _____ customers use on-line
documentation. The project involves visiting design engineers and
evaluation their interaction with support._____.com to determine their
on-line software documentation needs. The gathered information will be
used to determine the direction _____ takes with its delivery of
software documentation.
The second project is to assist with ensuring user-centric principles
are applied to the redesign of the Education section of www._____.com.
Key responsibilities include conducting heuristic evaluations, running
paper prototyping sessions, engaging in customer visits, and operation
of on-site usability sessions. Gathered data will be used to
iteratively redesign the Education interface. You will work closely
with developers and management stakeholders to ensure that both
corporate needs and customer needs are met.
The two projects are expected to take a total of three months to
complete. The projects will run in succession. Anticipated start date
is immediate.
Qualifications:
- Two or more years of relevant work in the field of usability
engineering with a focus on applying usability principles to the
iterative design of web interfaces.
- Keen interpersonal qualities used in determining accurate user
behavior through interviews, usability tests, and site visits.
- Knowledge relating to the semiconductor industry is a plus but not a
requirement.
======================================================
Received Fri, 17 Oct 2003; Seattle, WA
====================
Position Title: Senior Product Designer
Duration: Full Time
Job Description
The senior designer's portfolio should showcase his or her expertise in
top-class visual design and reflect a keen understanding of user
interface (UI) and usability issues in designing for interactive
audiences. The senior designer is expected to understand and respect
technical issues and processes, and he or she should be adept at finding
the best solutions for customers working within (and where appropriate,
pushing the limits of) those constraints.
Role:
- Help set the visual and functional direction for TV service projects
and distance viewing
- Communicate designs verbally and visually through presentations,
peer-reviews, and documentation.
- Collaborate with engineers and usability experts to build the best
product.
- Research customer needs, desires, and habits and create designs
informed by that research.
- Work with other senior designers to incorporate the standards that
are shared across all of the television and web services.
- Work with production designers and the rest of design team to deliver
assets and specifications.
- Design and produce cutting-edge motion graphics.
Required:
- Five-plus years of hands-on interaction design experience in
consumer-oriented web, CD/DVD, or television/broadcast products.
- Excellent portfolio that shows versatile style and execution
techniques.
- Demonstrated core problem-solving skills and conceptual abilities.
- Proven communication skills, including presenting, storyboarding,
sketching, and writing.
- Potential for leadership, management, and team-building
responsibilities, including advocating and representing design
across groups, creating and managing tasks within projects, and
mentoring staff members.
Required Software Expertise:
- Photoshop
- Illustrator/Freehand
- Flash (ActionScript experience preferred)
- HTML/HTML editors such as BBEdit
Bonus Skills:
- After Effects
- 3D modeling and animation
- Director/Lingo
- Video
- Audio
- JavaScript
- DHTML
- Unix
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13) About BayCHI
BayCHI, the San Francisco Bay Area chapter of ACM's Special Interest
Group on Computer-Human Interaction (SIGCHI), brings together systems
designers, human factors engineers, computer scientists, psychologists,
social scientists, and users from throughout the Bay Area to hear and to
exchange ideas about computer-human interaction and about the design and
evaluation of user interfaces.
BayCHI annual dues are $20 for new members and $15 for renewals.
Members may renew for multiple years: $30 for two years, $75 for five
years, etc.
To join, come to a BayCHI meeting, contact Don Patterson at
dpatterson@baychi.org, request a membership form by email, or see:
http://www.baychi.org/join/
The BayCHI Newsletter is a monthly publication of BayCHI, distributed by
email and in print. The BayCHI Newsletter copyright (c) 2003 by BayCHI.
You are permitted to copy or republish part or all of this newsletter
provided that the copying, republishing, and distribution of copies or
works containing articles or extracts from this newsletter produces no
direct commercial advantage; that the copy or work gives credit to the
author (for articles with by-lines) and to the source; and that the work
states that the original has been abstracted or edited if it has. The
editor would appreciate receiving copies of printed works that republish
material from this newsletter.
Contacts
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http://www.baychi.org/
BayCHI
PO Box 1726
Discovery Bay, CA 94514-7726
Steering Committee
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Chair: Stacie Hibino chair@baychi.org
Vice-Chair: Marta Fuentealba vicechair@baychi.org
Treasurer: Steve Williams treasurer@baychi.org
The full steering committee includes more than 40 volunteer members:
http://www.baychi.org/leaders/
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<---------------- end of BayCHI News for November 2003 --------------->
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